Overview I want to outline the four stages of character design that I use, and how they link to developing them in game. This process can be done in the below sequence, but in reality, it is an iterative and cyclical process. Anyone who tells you other wise, doesn’t care enough about their characters. The […]
When creating new characters for a game, the people on your team require a lot of clarity, they’ll have lots of questions and there’ll be many facets that need to be covered in the delivery of its information. For this, I started creating FLEET SHEETS for new concepts. Before I go into what a Fleet Sheet […]
Recently I spent some time over with the chaps at Game Informer, you know, that small gaming magazine. While there, I did a Replay episode with Phil and the gang for 50 Cent: Bulletproof. Replay: 50 Cent Bulletproof Article I originally turned down the chance to do commentary on the game, but I changed my […]
Ok, so the internet site that came for a hands-on was Joystiq. Today they posted their reflections of their hands on time with the game, so, without delay, go and check out their thoughts here, along with some new screenshots and concept art: http://www.joystiq.com/2008/10/02/joystiq-hands-on-darksiders-wrath-of-war/ A little later than Tuesday I know…but the man was busy!
It’s good seeing the reaction of somebody when they first play and get a feel for Darksiders, especially when that somebody is from a well know internet gaming site. Last week a writer from one of most visited hardcore gamer site came to see Darksiders. They’d heard about it, and wanted to play it at […]