Psionic Systems was setup by David Broadhurst (programmer) and myself, upon leaving Software Creations in 1991. We landed our first deal with Europress Software via a person we’d later end up working with, back at Software Creations; Marc Dawson.
Our first game started off as a demo that Dave and I were working on for fun. I drew and animated a character who would later become Dojo Dan.
I think our start up budget was approx. 4k (seemed good at the time) and we rented a small officer over the top of a wedding shop in Oldham (now Car Servicing).
The Studio was a singular room, which got blazingly hot in the summer, and frosty in the winter. Our desks were dining tables from MFI, which provided us with tons of surface space for a huge CTR monitors, pc and amiga setups.
After developing most of our titles there, we ended up moving to a “real” business office on Middleton Road, also in Oldham.
My lasting memory of Psionic Systems, was working 3 days straight to complete Assassin. Martyn Brown (Team 17 Producer) was right there with us, providing jokes, food, drink and sleeping on our office floor.
During the 3 1/2 years Psionic Systems was active, we worked hard to create and release six titles, but we also enjoyed ourselves, too, especially when people from the press came to visit. An especially fun visit, was when Matt Squires (Amiga Power) came to see us. We showed him the game, visited the local pub (Bridgewater) and ended up having a full night out on the tiles in Oldham.
It was a great night.
Apart from the two us, we also used three freelances on several of our titles, and they’re great people; Andrew and Mark Oakley (very fine Artists) and, of course, Alistair Brimble for our all musical and sfx needs.