“How shocked I was to find that the more hours I spent investing into Darksiders, the more rewarding it felt. Darksiders feels like a breath of fresh air” – 96 / 100
Deceived by the forces of evil into prematurely bringing about the end of the world, War – the first Horseman of the Apocalypse – stands accused of breaking the sacred law by inciting a war between heaven and hell. Dishonored and stripped of his powers, War must return to Earth to search for the truth and punish those responsible. But there is no clear definition of good and evil in this tale.
Hunted by a vengeful group of angels, War must take on the forces of Hell, forge uneasy alliances with the very demons he hunts, and journey across the ravaged remains of the Earth on his quest for vindication. But the answers he seeks will reveal a deep conspiracy in which War will find, and have to resign himself to the reality that although once the hand of God, he is just a pawn in the eternal battle between heaven and hell.
Upon being sent back to Earth by the Charred Council, War meets several characters who help shape his journey. Almost all of them are at dark work, but there’s so much at stake, sometimes your worst enemies influence your victories.
A very power demon, released by War to help aid his cause, clearly working the situation to his own benefit. Pivotal quest driver.
A cruel, spiteful creature shackled to War’s gauntlet, given the power to punish him when not doing his duty for the Charred Council. Hints & Tips
Wherever there is profit to be made, however despicable it may be, Vulgrim will be there to trade in the souls. Merchant.
Ulthane: The Smith
Initially resistant to War’s plight, finally turns and helps him on his way. A hermit-like character with extreme strength. One of the “old ones”.