Ignoring some part-time jobs between school and college, game development is all I’ve ever done, and I love it.
My first console was a Grandstand Video Entertainment Computer (Fairchild Channel F) and shortly after that, I got hold of the amazing Atari 2600. The Atari VCS’ Space Invaders made me believe the Arcades had truly stepped into my bedroom (in a none weird way). After the 2600, what followed was the thing that would change my life completely; the Commodore 64.
With the help of the C64, I learnt how to create graphics and animation in digital form, finding my calling. I joined with a few similar minded friends, and began making demos. The Demo Scene on the Commodore 64 was, and still is, amazing.
The skills I gained using the C64, started me on the path to where I am now.
Over the course of my career, I’ve held a suite of positions from artist, lead artist, team manager, lead designer and also co-founded two game development studios:
I originally came from Oldham, a small town in the North West of England. I spent most of my career working for game studios in and around Manchester, and yes, it is a cool city.
In 2004, my family and I uprooted and moved to the USA, which is where I am now.